![]() Tier 3 materials and resources such as Thorium plastanium, phase fabric, and surge alloy as well as blast compound. These are the next lvl tier you should accumulate en mass before going onto the tier 3 end game tier resources and materials. Tier 2 materials and resources such as titanium, metaglass, pyrite, cryofreeze, pyratite, slag, oil, etc. Having a mass of these up to max capacity in the core is essential to building the 2nd mid lvl and even 3rd end game tiers. These are the first and easiest as well as somewhat abundant resources and materials you can find/have. These are the basis to which you start off with nothing (in campaign and in custom maps unless you have stuff pre-made for you but if not starting off in a blank map with nothing). Tier 1 materials and resources such as copper, lead, graphite, silicon, coal, sand, etc. It is imperative that you try to accumulate a mass of the 1st tier resources then second and 3rd as a final priority since the last tier cannot be made with the first 2 in some way and the 2nd tier without the 1st. ![]() Skipping even one of these can come back to bit you in the ♥♥♥ later on down the line. This guide is divided into the order of which materials are and should be extracted and taken from in order to build up your base. Point B in most cases is the core where you can collect the materials to make newer or more buildings.Īll this while defending yourself from waves of enemies (survival) waves of enemies and destroying the enemy’s core/base (attack) or against players (PvP). You use everything from conveyor belts to robots and different mobile transports to get resources from point A to point B, or from point A to point B, and then point C (which is point B). It revolves around the same thing of making and connecting things to build other things and building other things to make more things. Basic Steps to Develop Base Wtf is This Game
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